SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a great deal more easy

The business has just declared they have raised a respectable sum of seed financing led by a $1 million investment from another together with Shanda Group $250,000 from Skywood Capital. The investments will be used to quicken the ongoing development and launch of SpaceVR’s Overview 1, what they're saying will function as the world’s really first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the center of San Francisco’s appearing nano-satellite business. The startup is looking to take advantage of the latest in miniaturized satellite technology to generate breathless and immersive space travel experiences that can be viewed on all present virtual reality apparatus. SpaceVR’s state of the art satellites, called Overview 1, will give users incredible panoramic views of Earth from space and allow them to experience the very first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Founder will be introducing Overview 1 during his keynote notes.
SpaceVR and their Overview 1 satellite allows you to experience space.
SpaceVR and their Overview 1 satellite gives you the ability to experience space in 360 virtual reality.
At the root of every significant difficulty – climate change, bad instruction systems, war, poverty – there's an error in outlook that these things do ’t affect us, that these matters are not joint. We constructed Overview 1 to alter this. Opening up space tourism for everyone will supply a new perspective in how we process information and how we see our world. Astronauts that have had the opportunity to journey to experience Earth and outer space beyond its boundaries share this perspective and it has inspired them to champion a better way. We consider that this really is the best precedence for humankind right now,” explained Holmes.
The Overview 1 micro-satellite.
The Overview 1 micro-satellite.
The VR satellites will offer users an unprecedented view of space, and the planet Earth that until now has only been available to some handful of astronauts that are blessed. Now the strategy would be to launch a fleet of Earthbound Overview 1 satellites, although company expects to expand much beyond our planet and send their cameras through the entire solar system.
After now and the successful funding in their Kickstarter campaign this first round of investments, SpaceVR is on track to have their first demonstration Overview 1 satellite launched and functional right as early 2017. While the satellite and the necessary ground communication systems remain developed, the firm will also be focusing for their 3D orbital experiences. Although I ca’t visualize the company could have much difficulty locating interest, finding the perfect outlet is a measure that is vital.
You are able to see the SpaceVR Kickstarter video here:

While the first plan for the Overview1 and SpaceVR was to develop a camera to capture the encounter aboard the International Space Station, directions changed and decided to develop their little sovereign satellites instead. With satellites which they command, SpaceVR wo’t be dependent on the astronauts, that have limited time available, on the ISS for getting footage that is new, but instead they're able to just do it themselves. SpaceVR is working on the development of Overview 1 with NanoRacks, a firm that specializes in helping new companies develop and launch space technology capable of being deployed in the ISS. You can learn more about SpaceVR, and join to pre-order a year’s worth of VR content (for just 35 dollars!) on their site. Discuss further in the SpaceVR newsgroup over at

If you want to visit space, you need a Donald Trump-sized bundle or the type of patience only the Dalai Lama can relate to. A brand new business called SpaceVR desires to alter all that, and you'll only want a VR headset and $10 to orbit the Earth if it is successful.

The business launched a Kickstarter today to make this happen. The plan is to send a tiny 12-camera rig that fires at three dimensional, 360-degree video to the International Space Station aboard a resupply mission. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it is like Netflix, except you get to go to space." "IT's LIKE NETFLIX, EXCEPT YOU REALLY GET TO GO TO SPACE."

(In the space sector, planes that make parabolic flights are fondly referred to as "vomit comets."

You can get a year-long subscription by giving $250, which likewise grants you early access to the content to SpaceVR up front. Other donation compensations contain things like 3D models and files a Google Cardboard headset, of the camera, and there are levels where you are able to sponsor whole school's worth of accessibility or a classroom to SpaceVR.

The camera — named "Overview One" after the well-known "overview effect" — will record up to two hours of footage at a time. The first footage will be recorded in the Cupola Observatory, a bulbous compartment with seven windows that offer dizzying views of the spinning Earth underneath of the Space Station. Once SpaceVR gets a few recording sessions out of the way, they will have the astronauts move the camera to different locations around the ISS.


The goal would be to live stream the virtual reality experience, but the difficulty right now is bandwidth — particularly, the ISS's link to the Earth. The space station can send data to Earth at 300 megabits per second, but website companies with gear on board simply have use of half of that. SpaceVR will have access to anywhere from three to six megabits per second all the time, thanks to its partner firm NanoRacks, which runs the commercial lab aboard the space station. But DeSouza says they will be requesting more. SpaceVR would need access to do high-quality live streaming virtual reality DeSouza says.

Way down the road Holmes and DeSouza see numerous other possibilities for his or her virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft with them as they reenter the Planet's atmosphere. But that will have to wait until the first footage has been sent back and everything appears ok. "We are so dead-focused on 'just get it done' that the entire storytelling aspect is something we're going to must look at after," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (unsuccessful) launch. I was given a Galaxy Note 4 variant of some noise and the Gear VR canceling headphones, and for three minutes I got to pretend I was standing at Cape Canaveral seeing a Falcon 9 rocket take off. I've heard enough about the strong beauty of rocket launches to know there is no substitute for being there. But virtual reality was definitely the next best thing.

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